Patch Notes: 1.15.2022

Read on for the latest patch notes for DnD! Some more will be coming soon as there have already been a few new additions since these were posted! You can also find these notes on the Forums in the Patch Notes Board.


Full Actions, Bonus Actions, and Free Actions:

We have been playing with the idea of implementing Bonus and Free actions into DnD for a little while now, and while we have had certain skills that use these mechanics in effect, we haven’t implemented a more rigid system… until now! Although the system is still in its infancy for us, we have some basic outlined information as to what these types of actions mean:

Full Action: These actions take up your entire turn; you cannot take another action (including taking a bonus action) on your turn when you’ve taken a Full Action, unless you are taking a Free Action along with it (more on that in a second).

Standard Action: These are your regular actions, and what take up the vast majority of DnD. These include using most skills, items, etc. A Bonus Action and/or a Free Action can be taken alongside a Standard Action.

Bonus Action: Certain skills, items, etc. will allow you to use a Bonus Action alongside of them. Bonus Actions are typically basic actions such as Basic Attacking, Defending, and, if you have the Epicurean Feat, consuming food & drink. In most cases, the type of Bonus Action that can be taken will be specified (such as an Aggressive or Defensive action), but in some cases where specified, any type of Bonus Action can be used. A full list of Bonus Actions will be provided at a later time. 

Free Action: Free actions allow users to use an additional Full and/or Bonus Action on their turn. This type of action is usually reserved for Alacrity or basic attack modifying skills such as the Weapon Mastery feat, Spellblade, or stat-damage swapping skills like Clever Combat.

In most cases, a skill or item will specify if a Bonus Action or Free Action can be used alongside of them, or if they themselves count as a bonus action. For example, the Scholar Skills Planned Attack and Clever Combat count as Free Actions, and can be used in the same turn as a Standard Action such as using an item or another skill. Similarly, the Visimorph Mask Swaps in many cases allow a Basic Attack to be made as a Bonus Action alongside of them. Some items, such as the Boots of Speed (see below) allow the user to gain a free Bonus Action after a certain amount of Rounds have passed. For many classes with Taunts, those skills allow the user to take a defensive action (such as Defending) as a Bonus Action alongside taunting. 

Glancing Blows:

Some skills, spells, and items currently include rules for Glancing Blows. This will continue to be the case. In essence, Glancing Blows allow for players to still gain a benefit for not meeting their accuracy check, so long as they rolled close to it. Generally, Glancing Blows have greatly reduced effects, such as partial (usually halved or less) damage or the absence of secondary effects. Most skills, items, etc. do NOT have Glancing Blow rules, but those actions that do have Glancing Blow Rules have case-by-case stated effects. For example:

The Dominion Rod’s Hammer Guardian performs a Glancing Blow if it rolls within 10% of its accuracy (i.e., if the Hammer Guardian’s accuracy is 50%, a 51-60% is considered a Glancing Blow), which causes it to deal no damage, but instead gives it a lower percentage chance to Stagger.

Free Slot

All players now have an additional equipment slot: the Free Slot! This slot allows players to equip an additional Accessory item of their choice into it. Because of the vast number of items (and growing) currently in DnD, it was becoming difficult for players to debate on what items to keep and equip because of slot restrictions. Hopefully, this’ll help!

Note: You can ONLY equip Accessories into it, so Helmet, Chest, Gloves, Boots, and Cloak slot items cannot be placed here!


Continue reading

Patch Notes – 11.23.2015


-Skull Kid has been added as a playable race.


Added Skills

-Berserker T3 Skills have been added.

-Buccaneer T3 Skills have been added.

-Swashbuckler T3 Skills have been added.

-Dirge T3 Skills have been added.

-Troubador T3 Skills have been added.

-Skald T3 Skills have been added.

-Paladin T3.5 Skills have been added.

-Arcane Duelist T3.5 Skills have been added.

-Battlemage T3 Skills have been added.

-Ritualist’s T3.5 Skill, Channel Spirit, has been added.

-Analyst’s T3.5 and T4 Skills have been added.

-Visimorph’s T3.5 and T4 Masks have been added.

Modified Skills


-Shinobi’s Smoke Bomb’s Stealth component now only lasts 3 Rounds.

-Shinobi’s Shadow Strike’s Stealth component now only lasts 3 Rounds.


-Warrior’s Onslaught has had its accuracy reduction reduced to 15% from 20%.

-Warrior’s Combat Stances: Offensive Stance has had its damage boost reduced to 10% from 15% and converted into a total output damage modifier instead of damage bonus. In addition, the cooldown of switching stances has been reduced to 1 round down from 4.

Continue reading

Eldin’s Crown Caverns – Volvagia Emerges

…The adventurers slowly pass through the large carved door into a new chamber, nearly-circular and far larger than the majority of the previous rooms in the volcanic cavern. A narrow path where the door rested led into a black stone platform, surrounded by a large pool of magma that cascaded through cracks in the chamber walls. Along the walls – impressively tall and framing the high-ceiling – a weathered carving of a serpentine dragon being slain by the stylized figures of Gorons created an impressive mural despite its time-worn fragmentation.

Once the last of the group files through the massive portal, the door suddenly and aggressively slams behind them, the heavy rock sealing shut and causing a violent enough shake to loosen a stream of magma from the walls, redirecting the flaming river into a curtain of molten rock that makes the doorway impassible. Ahead of them, atop the circular stage, twelve geysers suddenly spring to life, shooting pillars of flame that jettison high enough to nearly blaze the ceiling, illuminating the chamber in vivid orange before the fonts settle back into their recessed, rocky holes. Mere seconds later, an echoing hiss slithers through the massive theater, growing deeper and deeper in tandem with rumbling rocks as they begin to crumble off of the ceiling, narrowly missing the idle adventurers.

Continue reading

Patch Notes – 10.11.2015


-Song of Storms has been removed from Songweaver.

-Replacing Song of Storms, the Dirge of Malediction has been added to the Songweaver’s kit. The skill functions as follows:

  • Dirge of Malediction: The Songweaver plays a disheartening dirge that hexes a target, causing them to take bonus damage equal to 15% of the Songweaver’s Competency Score each time they are struck for 3 rounds. This skill may be cast once every 8 rounds.


-The Music Box House has been added, where songs can be bound to instruments. Check it out here: Music Box House.

-The Tier 4 Armory has been added.

-The Tier 4 Weapon Shop has been added.

-The Enchantment Shop has been added. Check it out here: Enchantment Shop.

-The Auction House has been added. Check it out here: Auction House.

-Harp has been renamed to Lyre.

-Bell has been replaced by the Violin.

Continue reading

Patch Notes – 7.29.2015


-Beedle’s inventory has been rotated.

-The Tier 3 Weapon Shop has been added.

-The Tier 3 Armory has been added.


-Immobile has been added to Crowd Control effects.

-A new Combat Rotation guide has been added in Site Information.

-Surprise/Sneak Attack formulas were added to Advanced Combat Information. The formula is as follows:

  • Surprise Attacks follow the same formula as Sneak, but do not suffer armor penalties. If a Surprise Attack succeeds, it is an automatic critical hit! Generally the GM determines whether or not a Surprise Attack can qualify, and generally only one Surprise Attack can occur per fight since other enemies are alterted and can no longer be Surprised. On occasion a player must Sneak first before they attack, which counts as a Sneak Attack instead. Sneak Attacks follow the Sneak formula – including armor penalties – but the player automatically attacks with a critical hit if they pass their Sneak check.
  • Both Surprise and Sneak Attacks may be done as a Team Attack. The players’ Sneak skills are combined and take the standard Team Attack success penalty. If the players pass the Team Sneak Attack, their Team Attack criticals.

Continue reading

Ab Consilium versus Order of Darklight


The Nayru guild of scholars Ab Consilium has challenged the Din guild of twilight Order of Darklight to war!

After rocky relations between the Order of Darklight and Ab Consilium, war has officially been declared at the Order’s doorstep. Ab Consilium’s intent is full destruction of the rival guild, intending to collapse it from the inside. The forum-canon War Arc begins with Ab Consilium’s infiltration of the Order of Darklight within the Twilight Realm.

This war is forum-wide canonical, and features a more in-depth storyline than a standard guild war.

Status: Concluded

Keep up with the War Arc here.

GMed by: Spookypatrol [Delia]

Public Dungeon – Snowpeak Ruins

Snowpeak Ruins

Snowpeak offers little in the way of hospitality, the harsh blizzards bringing even the most seasoned adventurers to their knees. Amid the frozen wasteland, a lone building stands – a chateau of old – in rather poor condition, yet still charming in appearance. The building lies perched between two sheer cliffs, a stone bridge nearly covered in snow the only readily-accessible means of reaching the chateau’s front doors. Although parts of the ceiling are visibly caved in and much of the building looks as though it is on the verge of further collapse, the snow cleared from the entry pathway and a few lights visible from the windows suggest the old mansion may still be inhabited.

Snowpeak Ruins is a public, PbP (forum-wide) canon Level 17 scaling dungeon. The dungeon is still accepting new players.

For more information, please visit the forums here.